Beneath the Rouble
Navn
Casper Øbro
Uddannelsesgrad
Kandidat
Program
Visual Game and Media Design
Institut
Visuelt Design
År
2021
In this project I have examined ways to develop, apply and use the World Building Mandala in a game development context as a visual designer. Hopefully this can work as an example of how The World Building Mandala can be used not only as a container for creating narratives and stories but also as a conceptual tool for developing visual assets, shaders and realtime effects for a video game.
CV
CV Title
Telefon
+45 2712 1130
Email
Education & Relevant Courses
2002
2006
Medie Grafiker, Copenhagen Technical School. Graphic technician
Graphic production for print as well as web media.
2016
2019
Bachelor of Design, The Royal Danish Academy, Visual Game and Interaction
Worked towards becoming a visual artist for video game productions with a strong focus on 3D games.
2019
2021
Master of Design, The Royal Danish Academy, Visual Game and Media Design
A deeper knowledge and experience in working with 3d models, materials, shaders, realtime effects, environments and lighting for 3d games.
Extracurricular Experiences & Activities
2020
2020
Geometric Interactive / Internship as technical artist.
Did a internship for a full semester as Technical Artist in the video game company Geometric Interactive, collaborating with their Art director and Render artist in creating various shaders and effects for their current video game production.
Professional Work Experience
2003
2016
Dit Dat & Dot Design, Owner
Had a one man companying working with visual communication for a broad and diverse range of clients in the public and private sector.
2007
2000
Freelance visual artist
Performed and produced live as well as premade visuals for concerts, events, theatre plays, exhibitions, music videos, new circus plays and festivals,
2021
2000
The Royal Danish Academy, External lector
Did a small course for bachelor and masters students about shader and realtime effects for video game production with Unity
IT skills