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Bruges til grafiske elementers tilstand

Beneath the Rouble

Navn
Casper Øbro
Uddannelsesgrad
Kandidat
Program
Visual Game and Media Design
Institut
Visuelt Design
År
2021

In this project I have examined ways to develop, apply and use the World Building Mandala in a game development context as a visual designer. Hopefully this can work as an example of how The World Building Mandala can be used not only as a container for creating narratives and stories but also as a conceptual tool for developing visual assets, shaders and realtime effects for a video game.

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Beneath the Rubble

CV

CV Title

Telefon
+45 2712 1130
Education & Relevant Courses
2002
2006

Medie Grafiker, Copenhagen Technical School. Graphic technician

Graphic production for print as well as web media.
2016
2019

Bachelor of Design, The Royal Danish Academy, Visual Game and Interaction

Worked towards becoming a visual artist for video game productions with a strong focus on 3D games.
2019
2021

Master of Design, The Royal Danish Academy, Visual Game and Media Design

A deeper knowledge and experience in working with 3d models, materials, shaders, realtime effects, environments and lighting for 3d games.
Extracurricular Experiences & Activities
2020
2020

Geometric Interactive / Internship as technical artist.

Did a internship for a full semester as Technical Artist in the video game company Geometric Interactive, collaborating with their Art director and Render artist in creating various shaders and effects for their current video game production.
Professional Work Experience
2003
2016

Dit Dat & Dot Design, Owner

Had a one man companying working with visual communication for a broad and diverse range of clients in the public and private sector.
2007
2000

Freelance visual artist

Performed and produced live as well as premade visuals for concerts, events, theatre plays, exhibitions, music videos, new circus plays and festivals,
2021
2000

The Royal Danish Academy, External lector

Did a small course for bachelor and masters students about shader and realtime effects for video game production with Unity
IT skills

Unity

Blender

Substance Painter and Designer

Houdini

Cinema 4D

Various Adobe applications such as, Photoshop, Illustrator, Indesign, Premiere, Aftereffects