Vi bruger cookies

Det Kongelige Akademi – Arkitektur, Design, Konservering bruger cookies til at skabe en bedre brugeroplevelse, til at interagere med sociale platforme og til anonymiseret statistik over trafikken på vores hjemmeside.

Cookies fra sociale medier gør det muligt for os at interagere med velkendte sociale mediers platforme og indhold. Formålet kan være statistik eller marketing.
Nødvendig for at afspille YouTube vidoer. Benyttes til marketing, statistik og personalisering.
Nødvendig for at afspille Vimeo videoer
Præference cookies gør det muligt for en hjemmeside at huske oplysninger, der ændrer den måde hjemmesiden ser ud eller opfører sig på. F.eks. dit foretrukne sprog, eller den region, du befinder dig i.
Bruges til grafiske elementers tilstand

Sommar

Navn
Anders Christian Larsson
Uddannelsesgrad
Kandidat
Fagområde
Design
Program
Visual Game and Media Design
Institut
Visuelt Design
År
2022

Sommar is a first person horror game project which aims to achieve higher visual quality when working as a solo developer.

By developing pipelines and techniques which enables a non destructive workflow when creating 3D assets the world of Sommar was able to come to life and achieve the current level of visual fidelity and uphold industry standard optimization. The game is built using the Unity HDRP game engine and only uses in house solutions and assets, taking full advantage of the many features and technologies of the game engine. The current state of the vertical slice took a total of 3 months of active development.

Full game playthrough

Sommar 2022-06-15 19-43-36.mp4

In game screenshots 

1/20

Selection of props created for the game 

1/15
1/4
Low-poly model
High-poly model
Baked and textured in Substance Painter
Implemented in Unity
1/11
Early level greybox
Texturing environments
Texturing environments
Texturing environments
Texturing environments
Texturing environments
Texturing environments
Texturing environments
Texturing environments
Texturing environments
The finished level mesh