![Arkitektur](/sites/default/files/styles/3_2_small_wide/public/2024-02/arkitektskole.jpg?itok=9P7q5Wtu)
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Tiny Goblins is an exploration of some of the unique ways games as a medium can present a narrative experience. Non-verbal communication focused game design can tell stories through the environment, the interactions, the art, and the sound, without the need for classic exposition.
Tiny Goblins is a story about a small, curious creature, who sets out to explore the larger world around them.