![Arkitektur](/sites/default/files/styles/3_2_small_wide/public/2024-02/arkitektskole.jpg?itok=9P7q5Wtu)
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This project examined the tools and systems used to create natural environments in video games, giving equal importance to their underlying technology and discourse. The practical result was a system that uses cellular automata, combined with an evolutionary algorithm to create an environment that can change at runtime guided by the player input.