Little Procedural Entropy

Navn
Juan Camilo Hernandez Florez
Uddannelsesgrad
Kandidat
Institut
Visuelt Design
Program
Visual Game and Media Design
År
2021

This project examined the tools and systems used to create natural environments in video games, giving equal importance to their underlying technology and discourse. The practical result was a system that uses cellular automata, combined with an evolutionary algorithm to create an environment that can change at runtime guided by the player input.

Result of the process of creating a system to mix assets at runtime using a genetic algorithm
Project technology
1
/5

Det Kongelige Akademi understøtter FN’s verdensmål

Siden 2017 har Det Kongelige Akademi arbejdet med FN’s verdensmål. Det afspejler sig i forskning, undervisning og afgangsprojekter. Dette projekt har forholdt sig til følgende FN-mål
CV
Uddannelse og relevante kurser
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Bachelor of Arts, Univesidad de los Andes, Fine Arts

Focused on drawing, creative coding, digital and traditional animation
Erhvervserfaring
-

Technical Artist at Stratosphere Games

Support the art department developing tools to stream line game development
IT-kompetencer
Tool and asset development using SideFx's Houdini
Generalist with knowledge of Unity and Unreal
Experienced in C++, C# and Python
Sprog
Native Spanish, English - C1