DELVE
A first-person-skill-based-platformer with roguelike elements, about delving deep into an otherworldly temple to save yourself from a terrible curse. This game has been created using the Unity game engine in combination with Platsic SCM for version control and Wwise for sound. The team of 5 interdisciplinary students from multiple universities adopted a professional approach to game development to
My Contribution
In this project I was the producer and programmer of the game. I created development tools to speed up production, made prototypes to test ideas and implemented the systems of the game to support the proper implementation of the features.
If you want to know more I invite you to check out this project in my portfolio.