

#Inferno
This thesis project is the result of a joint effort by the following graduates:
Eleni Zakynthinou (Artist)
Sarah Marcussen (Artist)
Sofie Kjær Schmidt (Artist & Unity Developer)
A visual teaser for a story-driven puzzle game addressing the classic tales of sins and human pitfalls in a contemporary context, where social media, internet culture, and advanced AI technologies make it even harder to decipher right from wrong.
Loosely inspired by the epic divine comedy piece Dante´s Inferno, and with a focus on visual design, the project offers a humorous approach to the classic by taking the player on a journey through the sins of an oblivious influencer.
Level 3 'Mirror Mirror'
The level deals with the desire for beauty, self-image and distorted representations of beauty on social media, leading people to undergo surgical procedures or follow unhealthy guidelines to meet unrealistic beauty standards.
A controversial side of social media culture, influencers are well known for their practices of promoting undisclosed brand deals of beauty and image-related products, to be ‘on trend’ and admired by their followers.
Perfect is the new fake.

Det Kongelige Akademi understøtter FN’s verdensmål
Siden 2017 har Det Kongelige Akademi arbejdet med FN’s verdensmål. Det afspejler sig i forskning, undervisning og afgangsprojekter. Dette projekt har forholdt sig til følgende FN-mål




