![Arkitektur](/sites/default/files/styles/3_2_small_wide/public/2024-02/arkitektskole.jpg?itok=9P7q5Wtu)
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#Inferno
This thesis project is the result of a joint effort by the following graduates:
Eleni Zakynthinou (Artist)
Sarah Marcussen (Artist)
Sofie Kjær Schmidt (Artist & Unity Developer)
A visual teaser for a story-driven puzzle game addressing the classic tales of sins and human pitfalls in a contemporary context, where social media, internet culture, and advanced AI technologies make it even harder to decipher right from wrong.
Loosely inspired by the epic divine comedy piece Dante´s Inferno, and with a focus on visual design, the project offers a humorous approach to the classic by taking the player on a journey through the sins of an oblivious influencer.
Level 3 'Mirror Mirror'
The level deals with the desire for beauty, self-image and distorted representations of beauty on social media, leading people to undergo surgical procedures or follow unhealthy guidelines to meet unrealistic beauty standards.
A controversial side of social media culture, influencers are well known for their practices of promoting undisclosed brand deals of beauty and image-related products, to be ‘on trend’ and admired by their followers.
Perfect is the new fake.
![Puzzle formation](/sites/default/files/styles/large_wide/public/imported-file/section-images/puzzle_1.png?itok=RPJRzIq-)
Det Kongelige Akademi understøtter FN’s verdensmål
Siden 2017 har Det Kongelige Akademi arbejdet med FN’s verdensmål. Det afspejler sig i forskning, undervisning og afgangsprojekter. Dette projekt har forholdt sig til følgende FN-mål![](/sites/default/files/styles/max_325x325/public/taxonomy_term/field_images/un-goal-8-black.png?itok=WN4-zZ74)
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