Project Description
Delve is a first person platforming game that visually combines middle eastern influences with cosmic horror, to provide an explorative journey into the depths of a forgotten temple. Play as Nefertari, a retired fortune hunter who is drawn to the temple by unseen forces, and discover the origins of this abandoned tomb, along with the evil that lurks within.
I was the Concept Artist & Art Director on the project.
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Character & Prop Design
Since the game is first-person the focus for the character design was on the character's tools and the movement surrounding them.
Environment Design
The inspiration behind the environment design were drawn from the middle east, such as Arabia, Egypt and India, and mixed with cosmic elements such as constallations and planets.