Sommar

Navn
Anders Christian Larsson
Uddannelsesgrad
Kandidat
Fagfelt
Design
Institut
Visuelt Design
Program
Visual Game and Media Design
År
2022

Sommar is a first person horror game project which aims to achieve higher visual quality when working as a solo developer.

By developing pipelines and techniques which enables a non destructive workflow when creating 3D assets the world of Sommar was able to come to life and achieve the current level of visual fidelity and uphold industry standard optimization. The game is built using the Unity HDRP game engine and only uses in house solutions and assets, taking full advantage of the many features and technologies of the game engine. The current state of the vertical slice took a total of 3 months of active development.

In game screenshots 

1
/20

Selection of props created for the game 

1
/15
1
/4
Low-poly model
High-poly model
Baked and textured in Substance Painter
Implemented in Unity
1
/11
Early level greybox
Texturing environments
Texturing environments
Texturing environments
Texturing environments
Texturing environments
Texturing environments
Texturing environments
Texturing environments
Texturing environments
The finished level mesh
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