Materials

Creating a Framework for Artist Dependent Shaders and Materials

Navn
Sofia Holm Poulsen
Uddannelsesgrad
Kandidat
Fagfelt
Design
Institut
Visuelt Design
Program
Visual Game and Media Design
År
2024

Creating a Digital World using only Analogue Media

The project blends analogue and digital artistry in game development, introducing a framework to forge unique visuals. It challenges conventions, offering fresh solutions and insights for game developers and artists. The primary objective is to push the boundaries of conventional game art by integrating custom shaders and materials that replicate analogue textures and aesthetics, fostering a distinct artistic expression within the gaming environment.

The framework is built on critical design thinking principles, emphasizing context-dependent shader creation tailored to specific game environments and mechanics, how artistic styles can be deeply embedded into gameplay mechanics, enhancing narrative depth and player immersion.

Screenshots from Unreal Engine, showing the unique style created only using watercolors, acrylics and crayons.

1
/4
Screenshot from Unreal Engine2
Screenshot from Unreal Engine3
Screenshot from Unreal Engine4
Screenshot from Unreal Engine

Teaser for material Creation

CV
Education & Relevant Courses
-

Game and Interaction Design

Bachelor in Design from The Danish Royal Academy.
-

Visual Game and Media Design

Master in Design from The Danish Royal Academy.
Extracurricular Experiences & Activities
-

Art Workshop Facilitator and Teacher

I facilitated my own workshop and taught art and art history at The Danish Royal Academy.
Professional Work Experience
-

Art Director

Art Director and Poster Designer for the animation project series Kimchi Princess by Director Lin Jo Skytte
Here my key responsibilities were:
-Storyboarding
-Creating Visual Guides and Art Bibles
-Layout and Environment Design
-Simulating a Watercolor Shader in 3D
-

Lead VFX Artist

Working as a Lead VFX Artist for Sands Adrift, here my key responsibilities were:
-Coding and Design VFX assets
-Animation of VFX
-Project Management
-Game Development
-

2D Artist Intern

A four month internship at Fabula Studios where I was the lead artist.
My key responsibilities were:
-Developing the visual style
-Creature design
-Level design and visualization
-Concept art
-

Twitch Commission Work

Working with different streamers on Twitch, making them emoticons, coins, sub badges and banners.
My key responsibilities were:
-Concepts of iconography, banners, social media etc.
-Illustration
-Animation
IT skills
C# visual programming
Adobe Creative Cloud
Unreal Engine
Unity
Procreate
Blender
Language skills
English
Danish
Co-Creation
Art Direction
Creative Problem Solving
Concepting