one room apartment
This is a game without a story. However, the story is created by you, in collaboration with artificial intelligence.
Video games are restrictive, relying on predefined structures of script trees and logic to generate narratives. This is perpetuated by our very game design principles such as iterative design, in which we aim to align our expectation of gameplay with the behavior of the player.
My project specifically challenges these restrictive and (hetero)normative conventions prevalent in the design of video game narratives.
one room apartment introduces Large Language Models as a potential tool for queer game design by empowering players to insert themselves in any virtual, interactive environment, facilitating flexible and adaptive play experiences.
one room apartment - Teaser
The game puts you in a one-room apartment, containing 12 interactable objects. With varying levels of agency for each object, you are co-creating the narrative of the game with ChatGPT, who is informed about the context of the game, as well as your individual player decisions.
After three interactions per day, the character is tasked to go to bed, for which the LLM starts creating and narrating a dream based on the decision made throughout the day. This also leads to ChatGPT manipulating both the soundscape as well as the lighting of the environment, displaying preliminary explorations of LLMs not just as a text-generating tool, but also as an environmental game design agent.
The sound was created by Marta Bo.