World-building for Games:
The project experiments with world-building, game design and visual art direction in tandem around the concept of sentient plant life.
World-building is used to design the setting, narrative, characters, etc.
Game design presents a media for interaction with the world-building.
Art direction is used to provide the atmosphere and communication of the game design.
"Ningishzida" is a parallel world designed on the premise that plantlife developed sentience through rapid evolutionary mutation. Humans of a post-industrial era then tried to contain and control the development, leading to the first plantfolk experiencing mankind as a threat, polarising the two factions into never-ending conflict.
"Arboreal Annihilation" is a conceptual game design set in the world of Ningishzida. It emphasises the narrative and setting with gameplay through a combination of Real-Time Strategy and Action Platforming mechanics. It then communicates setting, atmosphere and gameplay through its visual art style.