![Arkitektur](/sites/default/files/styles/3_2_small_wide/public/2024-02/arkitektskole.jpg?itok=9P7q5Wtu)
World-building for Games:
The project experiments with world-building, game design and visual art direction in tandem around the concept of sentient plant life.
World-building is used to design the setting, narrative, characters, etc.
Game design presents a media for interaction with the world-building.
Art direction is used to provide the atmosphere and communication of the game design.
"Ningishzida" is a parallel world designed on the premise that plantlife developed sentience through rapid evolutionary mutation. Humans of a post-industrial era then tried to contain and control the development, leading to the first plantfolk experiencing mankind as a threat, polarising the two factions into never-ending conflict.
"Arboreal Annihilation" is a conceptual game design set in the world of Ningishzida. It emphasises the narrative and setting with gameplay through a combination of Real-Time Strategy and Action Platforming mechanics. It then communicates setting, atmosphere and gameplay through its visual art style.
![Design Hierarchy](/sites/default/files/styles/medium_wide/public/imported-file/section-images/1_projectoverview8bit_0.png?itok=_f-anp36)
![World-building - Concept Art, Writing and Setting design](/sites/default/files/styles/medium_wide/public/imported-file/section-images/2_worlddesign8bit_0.png?itok=1F0tNhKq)
![Game Design - RTS and Action Platforming, Mechanics and Content](/sites/default/files/styles/medium_wide/public/imported-file/section-images/3_gamedesign8bit_0.png?itok=4DbP2S5l)
![Art Direction - Style Testing and Applied Graphics](/sites/default/files/styles/medium_wide/public/imported-file/section-images/4_art_direction8bit_0.png?itok=hcax0jJr)
![World-building - Example of Climate](/sites/default/files/styles/medium_wide/public/imported-file/section-images/20_basesinclimates-environmentbreakdown-temperate_0.png?itok=VtZjnCrM)
![Game Design - Player Controls](/sites/default/files/styles/medium_wide/public/imported-file/section-images/12_controls_0.png?itok=y0Tl54xk)
![Cyborg Character Concept Art](/sites/default/files/styles/medium_wide/public/imported-file/section-images/0_1_mechcharactersizesketch_0.png?itok=3uYRbmS5)
![Cyborg Character Art](/sites/default/files/styles/medium_wide/public/imported-file/section-images/15_cyborg_character_sprite_-_v2_idle_frame_1.png?itok=xIlovsoL)
![Level Design Sketch](/sites/default/files/styles/medium_wide/public/imported-file/section-images/21_levelbackgroundartsketch_0.png?itok=pgfvuO70)
![Level Design](/sites/default/files/styles/medium_wide/public/imported-file/section-images/26_levelbackgroundart_halfsizecolourshadedpointsandturrets_brightness75_contrast30_0.png?itok=LCuHoAde)
![Characters in Level](/sites/default/files/styles/medium_wide/public/imported-file/section-images/33_charactersinscene_atmospherestrongerglow_0.png?itok=URAeyEfZ)
![Combat Example](/sites/default/files/styles/medium_wide/public/imported-file/section-images/39_charactersinscene_combatatmospherefogglowfireseparatedflame.png?itok=3gDnGbOn)