Associate Professor Institute of Design, Product and Material

Flemming Tvede Hansen

My research examines the relationship between craft materiality and digital representation, exploring how experiential knowledge from ceramic practices can inform digital technologies. This practice-based work involves experimental 3D form-making through programming and digital fabrication tools such as robotics and clay 3D printing, emphasising material properties as key design drivers.
Flemming Tvede Hansen - Portrait

Research Work

The three projects below, as well as the projects at Center for Material Studies (CEMAS) in which I participate, represent my research work.

This project explores how digital technologies expand traditional ceramic techniques. It focuses on robotic wire cutting of clay using a UR10 robot arm, enabling greater force and reach while achieving precision and repetition beyond manual capability.

The workflow begins by recording hand movements with a Kinect motion sensing device, capturing depth data and tracking gestures in real time. These movements simulate wire cutting through clay and are translated into two curves. In Rhino and Grasshopper, the curves generate a surface, and an additional oscillating curve is applied along its centre. The speed of the hand movement controls the spacing of the oscillation, with faster motion producing wider intervals and slower motion producing tighter ones. Finally, the robot arm, equipped with a wire-cutting tool, executes the cut in clay based on the generated geometry.

Dissemination

Research Publications:
Hansen, F. T. (2024). Embodied knowledge integrated into robotic wire cutting of clay. In N. Nimkulrat & C. Groth (Eds.), Craft and design practice from an embodied perspective (pp. 84–96). Routledge. https://doi.org/10.4324/9781003328018-11

Research Exhibition:
Hansen, F. T., 2024. Robot, Wire and Clay. The Danish Art Workshops' exhibition space FOYER.

wire-cut red earthenware
wire-cut red earthenware
wire cut clay
wire-cut red earthenware
Capturing hands movement
The recording of the hands movement
wire cutting clay
wire-cut red earthenware
wire-cut red earthenware
wire cut clay - red earthenware - size 40x30x8 cm
wire-cut red earthenware
Capturing hands movement
The recording of the hands movement with the additional oscillating yellow curve
Wire cutting with a UR10 robot arm

This research explores material dialogue in 3D clay printing by examining the tension between perfection and imperfection, and the synergy between digital precision and traditional craftsmanship. Rather than relying on chance, the aim is to cultivate a reciprocal exchange between digital tools and clay. Two experiments using virtual and physical print beds allow extruded porcelain coils to fall and curl freely, revealing how the material deviates from digital paths to form expressive, organic patterns. These emerge from the interaction between gravity, material behaviour, and programmed movement. Virtual projection enabled subtle variation, while physical beds produced more dramatic, unpredictable outcomes. Both methods fostered irregularity within structure, revealing new potentials for co-creation. The work shifts from control to collaboration with material, balancing precision and imperfection, and repositioning clay as an active agent in digital workflows and contemporary ceramic expression.

Dissemination:
Biennial International Conference for the Craft Sciences 2025 - The Craft Laboratory, Mariestad, Sweden, Mariestad, Sverige
Varighed: 22 okt. 2025 → 24 okt. 2025
https://biccs.dh.gu.se/2025/2025-34/1

Virtual Projection
Virtual Projection
Virtual Projection
Physical Projection
Physical Projection
Physical Projection
Virtual Projection - 3D Printed Porcelain
Virtual Projection - 3D Printing with Porcelain
Virtual Projection
Physical Projection - 3D Printed Porcelain
Physical Projection - 3D Clay Printing with Porcelain
Physical Projection

This project explores how virtual reality (VR) with Oculus Rift and clay 3D printing can connect to the process of throwing ceramic vessels. It investigates how digital technologies expand craft practices while building on traditional techniques. The aim is to integrate throwing and pattern-making into a single process termed "virtual pattern-throwing", and to evoke hands-on experience by merging traditional craftsmanship with virtual making.

Dissemination

Hansen, F.T. (2021). Crafting Ceramics through the Use of Virtual Reality. FormAkademisk , 14(2). https://doi.org/10.7577/formakademisk.4193 

Presented at Biennial International Conference for the Craft Sciences 2021: Craft in Action. 4-6 May 2021. 

Virtual Pattern Throwing
Virtual Pattern Thrown Example
Virtual Pattern Thrown Example 3D Clay Printed Porcelain
Virtual Pattern Thrown Example
Virtual Pattern Thrown Example 3D Clay Printed Red Earthenware
Virtual Pattern Throwing
Virtual Pattern Thrown Example
Virtual Pattern Thrown Example - 3D Clay Printed Porcelain
Virtual Pattern Thrown Example
Virtual Pattern Thrown Example - 3D Clay Printed Red Earthenware