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Chill Kitty

Navn
yuhan XIA
Uddannelsesgrad
Kandidat
Fagfelt
Design
Institut
Design og Visuel Interaktion
Program
Visual Game and Media Design
År
2026

Supervisor: Jesper Juul

Description

Chill Kitty is a gamified mobile app that helps young adults manage fridge ingredients through storage guidance, expiry reminders, and friendly interactions with a cat character. It encourages users to build better food management habits and reduce everyday food waste.

 

Design Inspiration

The idea came from my own experience of living independently and cooking for myself during my two years of study in Denmark. I found that managing food was not as simple as I expected. Through user research, I also realised that many young adults lack basic food storage knowledge and often forget what they have in the fridge. This inspired me to design a functional app that makes fridge management easier, more visual, and more engaging.

 

Chill Kitty App Interface Banner
Chill Kitty

Chill Kitty Prototype Walkthrough

A short walkthrough video demonstrating the main features and user flow of the Chill Kitty prototype.

Chill Kitty is organised around five core top-level functions: Fridge Cat Home, Refrigerator, Upload, Encyclopedia, and Profile. Together, they support food input, fridge management, gamified guidance, storage learning, and personal data tracking.

Fridge Cat Home
Users can check in, complete daily tasks, view their level, and unlock outfits. The cat’s mood changes based on user actions and fridge status, reminding users to manage their food.

Refrigerator
Users can check food freshness, update item information, record consumption or waste, preview future freshness changes, and generate recipes from current ingredients.

Upload
Users can add food by uploading an image or scanning a receipt. The built-in AI identifies the ingredients and estimates their initial freshness.

Encyclopedia
Users can unlock food entries and learn storage methods and practical tips for different ingredients.

Profile
The profile page records consumption and waste data, achievements, and personal settings.

Fridge Cat Home Interface
Fridge Cat Home Interface
Refrigerator Management Interface
Refrigerator Management Interface
Recipe Generation in the Fridge Management Interface
Recipe Generation in the Fridge Management Interface
Food Upload Interface
Food Upload Interface
Encyclopedia Interface  Interface
Encyclopedia Interface Interface
Profile Interface
Profile Interface

Det Kongelige Akademi understøtter FN’s verdensmål

Siden 2017 har Det Kongelige Akademi arbejdet med FN’s verdensmål. Det afspejler sig i forskning, undervisning og afgangsprojekter. Dette projekt har forholdt sig til følgende FN-mål
CV

Hi, I’m Yuhan Xia, a game designer and visual storyteller with a background in Visual Communication and Visual Game and Media Design. I enjoy exploring cross-media creation, interactive design, and immersive world-building through experimentation and collaboration.

My work covers gameplay design, prototyping, playtesting, 3D modelling, illustration, gamified applications, and AI-assisted projects. Through game jams and collaborative projects, I have developed a range of interactive prototypes, combining creative concepts with practical production from early ideas to playable experiences.

Uddannelse og relevante kurser
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The Royal Danish Academy, MA. in Visual Game and Media Design

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Sichuan Fine Arts Institute, BA. in Visual Communication Design

Erhvervserfaring
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The LEGO Group┃Interaction Gameplay Design Intern

Refined gameplay mechanics and difficulty progression for the LEGO® Technic™ Control+ platform. Supported playtesting with children and worked with designers and engineers to improve the player experience.
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Super Jampad Inc. ┃Game Designer Intern

Designed casual party games for PartyTime. Used AI-assisted prototyping to test gameplay ideas, reported bugs, and improved mini-games based on player feedback.
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Rednote ┃ Game Design Content Creator & Researcher

Created game design content for over 5,200 followers, including gameplay analysis, design case studies, and industry insights. Managed a game design community of more than 1,000 members.