Visualisation of a nightclub proposal with a mosaik wall with colorful light and media reflected onto it. The space is metallic and merges media art with nightlife.
1:50 Model
1:20 Experimenting with patterns
1:50 Model
Iridescent acrylics mosaik

Nightlife Meets Art: A New Nightclub in the Basement of Palads

Navn
Maria Dan Dan Xu
Uddannelsesgrad
Kandidat
Fagfelt
Arkitektur
Institut
Bygningskunst og Design
Program
Spatial Design
År
2024

This project aims to create a nightclub that merges nightlife with media art in the basement of Palads Teatret. Serving as a new hotspot for media art in Copenhagen, the nightclub offers visibility for young emerging media artists with an alternative setting to exhibit their art, as well as introducing visitors to art in the nightlife. The art integrated as part of the nightclub can make it more engaging and present, while also becoming a part of how the nightclub is experienced.

Palads Teatret, dating back to its establishment in 1917, has a rich history of hosting various nightclubs. However, these venues tend to become outdated and are regularly replaced. Amid plans for significant renovations by Copenhagen Municipality and Nordisk Film, this project focuses on preserving the basement, historically a hub for nightlife in Copenhagen. Retaining this tradition, the project integrates a nightclub with media art, honoring the building's heritage in film and media.

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Mapping of existing plan
Mapping of existing facade
Mapping of section
Existing facade
Mapping of existing interior
Existing facade
Existing section
Existing facade
A mapping of some of the past nightlife activities in the basement of Palads since it's beginning
A mapping of some of the past nightlife activities in the basement of Palads since it's beginning

Relevance

By incorporating media art into the nightclub, it could give visibility and support for media artists, make the art more accessible, as well as offer visitors an immersive and interactive way to meet art in the nightlife. There has been past events where artist run groups have held events merging nightlife with media and performance art, however there currently isn't a permanent venue that allows media artists to exhibit art in a nightlife setting. The merge of nightclub and media art could help support the existing art community in Copenhagen, as well as attract tourists, that in turn could contribute to economical stability and make the club long-lasting.
 

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Transforming Media Art Experience: From Observation to Immersion
Examples of events where Media and performance art has been merged with a nightlife setting
The perfect nightclub takes you on a journey through color, light and music
Many nightclubs shut down because it becomes out of trend, by incorporating media art in the nightclub, it could change the interior and give freshness, and potentially a more longlasting club
By attracting tourism, the nightclub can have longevity. Tourists like to spend money and replenish themselves. To them things are always new.
Existing art communities in Copenhagen
From Observation to Immersion
Examples of Media art x Nightlife events
Important qualities of a nightclub
Can Media art give longevity to the nightclub?
Media art could attract tourism and potentially create a longlasting nightclub
Existing art communities in Copenhagen

Different from a traditional exhibition hall where the viewer might be observing the art, the focus has been to integrate media art into the interior as part of the nightclub. The emphasis has been on exploring materials and surfaces that can alter the projected media and give new characteristics to how the media is being experienced. As well as creating interior elements that can make the media come alive within the physical world. This creates an interesting environment that challenges the way that media art is being exhibited, but also the traditional frameworks of the nightclub. 

Material x Media art

To make the media experience immersive I experimented with materials and how they reacted to light and video projection. I worked with surfaces that could reflect and interact with the media to give new qualities to it and a dynamic experience.

The research was divided into three parts: the nightclub, media art, and material, where the material served as the medium connecting the two. During my investigation of nightclubs, I discovered that most existing publications included pictures but lacked detailed mappings of spatial organization strategies and functions. Therefore, I created mappings based on visits to four popular nightclubs in Copenhagen. Similar mappings were conducted for media art, involving visits to several museums and art galleries. This aimed to uncover spatial organization strategies, functions, and their impacts. These mappings were then used as guidelines in the design process of balancing the qualities of a nightclub with those of a media art exhibition.

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Qualities of media art exhibition
Media art exhibition spatial organisation strategy
Mappings of nightclubs
Types of Media Art
Types of Media Art
Types of Media Art
Types of Media Art
Projector based media art includes a source, an experience and a surface
Interview with a club owner
Spatial organisation flow
Light mapping
Qualities of nightclubs
Media art exhibition qualities
Aarhus Modern Museum of Art Mapping
Nightclub mappings - from Nightlife booklet
Types of Media Art - Screen as an object - from Media Art booklet
Types of Media Art - Inside a structure - from Media Art booklet
Types of Media Art - Video projection - from Media Art booklet
Types of Media Art - Spatial context - from Media Art booklet
The projector as a source, the experience and the surface
Interview with a club owner
Spatial organisation mappings of four nightclubs in Copenhagen
Artificial light mapping
Qualities of nightclubs - from Nightlife booklet

The design proposal (informed by previous mappings and research) features a plan that encourages exploration and movement. The living wall, made of iridescent mosaic, is a central element framing the dance floor. Media art is projected onto this wall, bending the shape of the video and manipulating colors based on the viewer's perspective. Visitors can touch, sit, and interact with the media art, becoming part of it. The wall transforms the video from a two-dimensional display into a dynamic, living piece of art.

Mosaik wall during indirect light and direct light. In indirect light it becomes neutral colored, in direct light it becomes neon colored.
Color changes of the iridescent mosaik wall
1:20 detail plan section and axonometry of the mosaik wall and the disco ring
People interacting with the mosaik wall and the disco ring.
View walking towards the bar and the dance floor from the entrance.
Entering the basement and walking towards the bar, you catch a hint of the dance floor behind it. Media art and lights are reflected in the interior, creating a sense of immersiveness. The living wall, made out of mosaik, reflects light and video and makes it come alive.

Upon entering the basement, visitors first encounter the bar, where they can get a drink and catch a glimpse of the dance floor behind it, encouraging further exploration. The space is designed without dead ends, allowing people to move freely and view the same areas from different angles, making the space feel larger. Initially, visitors get an overview of the spaces framed by the living wall, before moving along the wall to discover hidden areas behind it, creating a captivating spatial experience.

plan and sections
Plan and section drawings
View at the art exhibition rooms with hologram media art on the frosted glass walls.
Visualisation of the Media art exhibition rooms with frosted acrylic walls. The Media projected on the walls becomes three dimensional like holograms.
Different types of media art and where they are placed in the nightclub: Installation, part of spatial context, video projection, screen as an object.
Different types of Media art and how they are integrated into the nightclub

Art exhibition spaces are divided into site-specific and non-site-specific areas. The non-site-specific exhibition spaces are located near the walls, giving each artist their own space to create their universe. In more social areas such as the dance floor and lounge, there is room for media art installations and projectors to showcase media art on the living wall.

Diagram of site specific and non site specific art spaces that artists can pick between
Art exhibition spaces with site specific and non site specific areas
Diagram of light design
Light design
Diagram of projector locations
Projector locations
Diagram of existing exterior and where the intervention is made
Existing and new

The lounge, situated behind the living wall, features vibrant lighting different from the main bar and serves non-alcoholic drinks. It is intended to be a hidden bar, only accessible through discovery. The bar in the lounge contrasts with the main bar, creating variety in the interior landscape and encouraging exploration. A rotating disco ring above projects media art onto the mirrored mosaic, reflecting it on the walls and floors to create an immersive experience. The reflective materials in the interior blur the line between heaven and earth, expanding the space and atmosphere while reflecting the media art to enhance immersion.

Visualisation of view towards the lounge. Media installation art placed around and one visitor is interacting and looking into it.
Visualisation of the lounge with Media art installations.
Section in 1:20
Detail section drawing
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1:1 Material sample
1:1 Material sample
Iridescent acrylics mosaik
1:1 Material sample
1:1 Material sample
1:1 Material sample
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1:20 Experimenting with patterns
1:20 Experimenting with patterns
1:20 Experimenting with patterns
1:20 Experimenting with patterns
1:20 Experimenting with patterns
1:20 Experimenting with patterns
1:50 Model
1:50 Model
1:50 Model
1:50 Model
1:50 Model
1:50 Model
1:20 Scenography light model
1:20 Scenography light model

Det Kongelige Akademi understøtter FN’s verdensmål

Siden 2017 har Det Kongelige Akademi arbejdet med FN’s verdensmål. Det afspejler sig i forskning, undervisning og afgangsprojekter. Dette projekt har forholdt sig til følgende FN-mål
CV
Education & Relevant Courses
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Spatial Design, Master of Architecture

Cand.Arch. Institute of Architecture and Design.
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Kyoto Institute of Technology, Exchange studies

I did exchange for one semester during my Master's at Kyoto Institute of Technology at Nakamura lab.
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Finder Sted, Bachelor of Architecture

B.Arch. Institute of Architecture and Culture.

Transfer during my third year from Lund University to The Royal Danish Academy
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Bachelor of Architecture, Lund University

B.Arch. Lund University
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Textilskolen

I spent one semester at Textilskolen, a højskole in Holte focused on textile design. The school offered courses in weaving, printing, knitting, tufting and other programs related to textile design.

Harbin Institute of Technology

Chinese language and literature summer school at a level of HSK5.
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Japanese A2, Folkuniversitetet

Course in Japanese at Folkuniversitetet in Lund.
Professional Work Experience
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360° Curator group

During 3 days of design in Copenhagen, the Royal Danish Academy's Institute of Architecture and Design held an exhibition for Master graduates called 360°. I was part of the curator group in charge of the concept and construction.
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Royal Danish Academy

Student assistant for the Institute of Visual Design.

Communication and working in a team, video editing, setting up exhibitions, printing posters, and performing tasks in Illustrator and Photoshop.
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Stine Goya

Volunteer work backstage during Copenhagen fashion week SS23
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Force4Architects

Architectural intern at Force4Architects in Copenhagen. I worked with developing design concepts, drawing masterplans, making diagrams, and modelbuilding.
IT skills
Rhino
Vray
Blender
Enscape
Revit
Sketchup
Adobe Illustrator
Adobe Photoshop
Adobe Indesign
Microsoft Office
Autocad
Grasshopper - Beginner
Python - Beginner
Language skills
Swedish - Fluent/Native
English - Fluent
Mandarin - Fluent/Native
Danish - Good
Japanese - Conversational