Delve
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Project Description
Delve is a first person platforming game that visually combines middle eastern influences with cosmic horror, to provide an explorative journey into the depths of a forgotten temple. Play as Nefertari, a retired fortune hunter who is drawn to the temple by unseen forces, and discover the origins of this abandoned tomb, along with the evil that lurks within.
I was the Concept Artist & Art Director on the project.
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Character & Prop Design
Since the game is first-person the focus for the character design was on the character's tools and the movement surrounding them.
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Environment Design
The inspiration behind the environment design were drawn from the middle east, such as Arabia, Egypt and India, and mixed with cosmic elements such as constallations and planets.
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