Delve

Navn
Maja Sayk Sørensen
Uddannelsesgrad
Kandidat
Fagfelt
Design
Institut
Visuelt Design
Program
Visual Game and Media Design
År
2023

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Project Description

Delve is a first person platforming game that visually combines middle eastern influences with cosmic horror, to provide an explorative journey into the depths of a forgotten temple. Play as Nefertari, a retired fortune hunter who is drawn to the temple by unseen forces, and discover the origins of this abandoned tomb, along with the evil that lurks within.

I was the Concept Artist & Art Director on the project.

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Character & Prop Design

Since the game is first-person the focus for the character design was on the character's tools and the movement surrounding them.

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Environment Design

The inspiration behind the environment design were drawn from the middle east, such as Arabia, Egypt and India, and mixed with cosmic elements such as constallations and planets. 

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