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Away

Navn
Hongyan Song
Uddannelsesgrad
Kandidat
Fagfelt
Design
Institut
Design og Visuel Interaktion
Program
Visual Game and Media Design
År
2025

Away is a photorealistic concept animation set in a sci-fi world, following Isa, a lone wanderer pursued by robotic forces across a white desert. 

It explores how a solo creator can achieve cinematic-quality results using advanced digital tools. 

The project streamlines traditional workflows with tools like UE5 and Metahuman, offering a feasible model for independent production.

About the Project

Title:  Away

Format:  Sci-Fu CG Short Film

Keywords:  Worldbuilding / Minimal Narrative  / Solo Production

Concept Core:  A story about an individual trying to leave a trace  after being erased by the systemIdentity

Project Objective:  The project explores how a solo creator can build a complete fictional world through a simple workflow, using visual storytelling to express systems and emotions

Film Showcase

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Design Details

This project was created using a streamlined pipeline combining Blender and ZBrush for modeling and sculpting, Substance 3D Painter for texturing, and Unreal Engine for scene layout, lighting, and final rendering.

Character Design: Isa
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Character Design: Isa
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Character Design: Enforcer
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Character Design: Enforcer
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Vehicle Design
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Myself

Hi!!

My naem is Hongyan Song, I am a digital artist who focus on Sci-Fi Art

I have background with animation and working experience with game marketing

My other arts:

1
/5
Armed
Your Eyes
ShadowHawk
HS-02
Sword

Det Kongelige Akademi understøtter FN’s verdensmål

Siden 2017 har Det Kongelige Akademi arbejdet med FN’s verdensmål. Det afspejler sig i forskning, undervisning og afgangsprojekter. Dette projekt har forholdt sig til følgende FN-mål
CV
Uddannelse og relevante kurser
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Online Course in Hard Surface Concept Art

Studying hard surface concept art techniques from artist Amos, a professional at SHIFT UP, using ZBrush, KeyShot, and Marvelous Designer
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Master's Degree in Visual Game and Media Design - Royal Danish Academy

Game and Media Prototyping • Game and Media Theory • Games/Stories/Worlds with a Purpose
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Bachelor's degree in Animation - Guangdong University of Technology

Digital Color • Animation Performance • Design of Cartoon Culture and Creative Project • Digital Image Design
Erhvervserfaring
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CG Artist - DADIU Redpanda Studio

• Sci-fi Concept arts
• Environment setting in Unity
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Game Cinematic Marketing Artist - Garena Games

• Participated in the game project “Free Fire”, as well as the marketing artist and making 3D animation in Unreal Engine5.
• Using Unreal Engine, After Effects, Photoshop, Blender, and so on to make advertising videos and graphics.
• Work closely with the user acquisition team to promote ad quality.
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Marketing Artist - 37Games

• Worked on multiple game markets, spanning Taiwan, Japan, Korea, Southeast Asia, the USA, and other countries and regions.
• Led the overall marketing art, creative design, and digital design; managed the distribution strategy and art style of the project for Japan, Korea, and the US market, and conducted different localization for different regions.
IT-kompetencer
Photoshop
AfterEffects
Zbrush
Blender
SubstancePainter
UnrealEngine
Unity
Marvelous Designer
Keyshot
Sprog
English
Mandarin Chinese