Final Render

DEPTH UNBOUND

Navn
Beatrice Maria Elvira Cantarelli
Uddannelsesgrad
Kandidat
Fagfelt
Design
Institut
Design og Visuel Interaktion
Program
Visual Game and Media Design
År
2026

Depth Unbound is a concept art project showcasing the development of several NPCs for a Monster Hunter game. It reflects on the impact of human actions on nature and the planet’s unpredictable responses. Character creation is driven by function over form, grounded in strong storytelling to ensure each design fits seamlessly into the world while preserving its distinctive identity.

Game Pitch:
A Monster Hunter-style experience in the Bermuda Triangle, uncovering the truth behind its legendary monsters in a world shaped by distinctive Art Nouveau aesthetics.
 

Environment illustration
Environment Illustration

Game Characteristics:
AAA Game;
Action/Adventure RPG;
Goal: Kill the monsters and collect information on the ecosystem to understand what caused the spreading of the monsters and how to stop it.

The Star Model and the Mandala Model were employed to better analyze the complexity of the worldbuilding.
The concept of the ecosystem was derived from the Mandala Model. Due to the increasing maritime traffic during the Industrial Revolution era, in which the game is set, the monsters inhabiting the area surrounding the Bermuda Triangle were awakened. The Leviathan, the largest and most dangerous of these creatures, exerts control over the others, forcing them to become increasingly aggressive in order to provide it with more prey. The ultimate objective is to defeat the Leviathan and restore the natural balance of the ecosystem.

Star Model
Star Model
Mandala Model
Mandala Model
Mandala Model Zoom
Mandala Model Zoom

By further analyzing the “Who?” component of the Star Model, the character designs (the primary focus of the project) were developed. After defining the five factions into which the community is divided, all the characters were examined and characterized. This thesis focuses on the NPCs, specifically the Waiter, the Blacksmith, and the Merchants.

Factions Logo
Factions Logo
Blacksmith broad iteration
Blacksmith broad iteration
Merchants broad iteration
Merchants broad iteration
Waiter broad iteration
Waiter broad iteration

The Waiter NPC was selected for in-depth study, with its entire design process documented, from initial concept exploration to the final rendering. 

Following the preliminary iteration sketches, several additional sketches were produced to further refine the costume design. 
Once a final iteration had been selected, a "fake" in-game screenshot was created to evaluate the effectiveness of the design within the game's context. 

Subsequently, a 3D model was developed to assess the character's functionality and visual coherence within a three-dimensional environment.

Broad to main design sketches
Broad to main design sketches
3d model character
3d model character
Fake screenshot Illustration
Fake screenshot Illustration

After the final design had been selected, a series of technical sheets was produced to facilitate a detailed analysis of every aspect of the character. These sheets were also intended to ensure that the design could be accurately translated into a 3D model with minimal need for interpretation or guesswork. 

The letters and numbers associated with the technical sheets correspond to the material board, which is not included in this slideshow.

Character turnaround
Character turnaround

Futhermore, some props related to the character were analyzed more in depth.

Props
Props
Plants props
Plants props

Following a comprehensive analysis of all aspects of the character, a final render was created to demonstrate the visual outcome of the selected materials and their integration into the final design.

Waiter NPC Final Render
Waiter NPC Final Render
CV

Game Artist and Concept Artist skilled in collaborating in cross-functional teams, contributing to gameplay features and iterating based on playtesting feedback. 
Outgoing and proactive, engaging team player and able to inspire the team to perform at the best. 
A Concept artist with Art Direction experience, who is driven to apply storytelling to create engaging, meaningful and, most importantly, playful designs. Interested in comedy games and 
designing player experiences driven by humor, surprise and fun.

Konkurrencer, publikationer og priser

Best Student Game Award

with our game “Infernal Logistics”, at Spilprisen 2026, Denmark

Best Concept Sketches Award

Award from Disney animator Nick Ranieri, Nemo Academy, Florence
Uddannelse og relevante kurser
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The Art Nest Academy

Online mentorship | Concept Art, Portfolio crafting and Storytelling.
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New3dge

Game art school | Masterclass with Mike Azevedo | Paris, France
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The Royal Danish Academy (KADK)

Master Degree | Visual Game and Media Design | Copenhagen, Denmark
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NEMO Academy

Concept Art School | Concept Art course | Florence, Italy
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Politecnico di Milano

Bachelor Degree, graduated with honors | Interior design course | Milan, Italy
Erhvervserfaring
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The National Academy of Digital, Interactive Entertainment (DADIU)

_Creation of the indie game “Infernal Logistics”, and humorous games like “Barkdance Battles”, working in a production environment;
_Lead role as Art Director, in charge of a team of four people;
_Took ownership of the artistic vision, covering all the aspects from Moodboarding and storytelling to Digital Arts and Technical Art;
_Collaborated in a cross-functional team of 12 members, participating in daily stand-ups and production workflows;
_Supported gameplay development through visual design and player experience considerations;
_Conducted playtesting sessions and iterated on features based on player feedback.
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Kind of Art

_Collaborated with a team to organize and support a game industry event;
_Gained valuable insights from industry professionals by attending various talks and supporting them during the organizational process.
IT-kompetencer
Unity • Unreal Engine • Blender • Marvelous Designer • GitHub • Adobe Photoshop • Adobe Illustrator • Adobe InDesign • Adobe Premiere • AutoCAD • Rhinoceros • Revit
Sprog
Italian native language, English C1